Hi, Txasti! To do that you would need to map different keys for the controls of each drone, otherwise, they would receive the same input at the same time... or you can manually disable the input for a specific drone and enable the other one. You also would need to manually disable the instruments hud or modify their GUI to be displayed on different parts of the screen at the same time.
The problem I have is that when I put 2 or more Prefab drones in the same scene, only one of them keeps active when I start the execution. The others suddendly autodeativate.
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Hi, I have recently purchased this asset. ¿Is it possible to have more than one drones flying at the same time?
Thank you
Hi, Txasti! To do that you would need to map different keys for the controls of each drone, otherwise, they would receive the same input at the same time... or you can manually disable the input for a specific drone and enable the other one. You also would need to manually disable the instruments hud or modify their GUI to be displayed on different parts of the screen at the same time.
The problem I have is that when I put 2 or more Prefab drones in the same scene, only one of them keeps active when I start the execution. The others suddendly autodeativate.
Edit the script "DroneMainScript" and at the "OnEnable" section comment out the first line (it should be line number 222) like this:
//if (current != null && current != this) current.transform.parent.gameObject.SetActive(false);
This will stop the autodisabling of newly added drones.
Thank you Maloke!!! It worked for me!!